Digital Artist • Visual Creator • Paris
Exploring the intersection of art & technology through digital creation, visual culture, and multimedia storytelling.

01 — About

I'm Ramy Djeridi, a Paris-based digital artist and visual creator with a Master's degree in Digital Arts & Visual Cultures (ANCV) from Université Gustave Eiffel.
My work lives at the boundary between art and technology — drawing from glitch aesthetics, chromatic distortion, 3D rendering, and digital sculpture to build visual experiences that question our relationship with the digital world.
With a solid foundation in multimedia tools, creative coding, and visual theory, I bring an interdisciplinary approach to every project — whether it's crafting a brand identity, building an interactive experience, or producing a conceptual artwork series.
02 — Projects
Flagship projects spanning conceptual art, brand identity, and digital culture.
A reimagined Major Arcana tarot deck that reinterprets each card through the lens of AI and technology. The Fool blindly accepts Terms & Conditions. Death is a kill switch. The Lovers ask you to renew your subscription. 21 cards exploring our digital dependency through the language of divination.
Complete brand identity and digital presence for Up Start, a Qualiopi-certified entrepreneurial school offering 100% alternance programs. Designed the logo, visual identity system, marketing materials, and built the official website — from initial concept through to final production.
Visit Website03 — Creator Work
Visual identity, thumbnails, 3D scenes, stream graphics, and merch design for gaming content creators.

Full visual ecosystem for SuraFPS — an FPS gaming content creator. Designed and produced the complete brand identity including mascot logo, YouTube thumbnails, 3D streaming scenes, Twitch overlays, stream schedule, subathon graphics, intermission screens, and merchandise for the Head Hunters Corp community.










04 — Selected Works









05 — Toolkit
Professional visual creation across print, digital, and interactive media.
Motion graphics, compositing, and video editing for cinematic storytelling.
3D modeling, sculpting, rendering, and real-time interactive experiences.
Front-end development and creative coding for web experiences and installations.
Visual identity design, brand strategy, and creative direction.
Critical engagement with visual culture, media theory, and contemporary art.
06 — Journey
07 — Research
A research-creation project conducted within the M2 ANCV program, investigating how AI and technology reshape our relationship with symbolic imagery, digital dependency, and contemporary visual culture.
The work produced a complete 21-card Major Arcana deck where each card reinterprets traditional tarot symbolism through technological metaphors — exploring themes of data consent, algorithmic control, digital surveillance, and the blurred boundary between human agency and machine intelligence.
08 — Contact
Open for collaborations, commissions, and creative opportunities.